Guided introspection and emotional catharsis are well and good, but sometimes all you want out of an RPG is to sword-fight an evil clown.
Why not both?
Because you’ve gotta prioritise. A game that’s about talking about your feelings, in which you happen to sword-fight an evil clown, will provide a fundamentally different experience of clown-fighting from a game that’s about sword-fighting evil clowns. A player who’s down to fight clowns may find that it detracts from the desired experience if the clown is really a metaphor for hating your dad!
After years of playing games that try to be generic systems that desperately want to be everything to everyone and all about “legend making” and “mythic archetypes” but actually don’t do anything well, it is so refreshing to sit down to a dedicated clown-fighting game. A really good clown-fighting game will:
- Ensure that all player characters are good at clown-fighting, so that no character creation choices cut you off from the core clown-fighting loop.
- Spend the bulk of its system on clown-fighting, so that other activities (such as pie making) are touched on lightly if at all.
- Allow players to specify their characters to allow interesting depth and variety in clown-fighting styles and tactics, without false choices allowing them to prioritize non-clown-fighting activities.
None of this nonsense of a game that claims to be about clown-fighting but has a character archetype entirely dedicated to playing circus music (so that players of that class spend the bulk of the game reading an book, but then interact alone with the GM for about 10 minutes a session while the rest of the players get a snack.
No “this is a game about clown fighting” but 2/3 of the system provide detailed mechanics for making pastry and any character without a pie-making skill is actually incapable of meaningfully participating in large portions of the session.
No options to make an opera singer with no ability or reason to fight clowns whatsoever, who nonetheless comes with a seltzer-proof vest because otherwise they’ll die right away. (They’ll still die right away because the vest doesn’t cover anything but their torso.)
Just a really well thought out clown battling system where you sit down and hit evil clowns with swords and interacting with the system is deeply satisfying, especially when you hack the clowns and make them run off of cliffs.
(via prokopetz)
noctambulance liked this
dexadin reblogged this from arcane-shenanigans arcane-shenanigans reblogged this from prokopetz
warmcoffeehands liked this
beleester liked this
theatretechgal liked this
princepondincherry liked this elecman108 reblogged this from koito-yuu
elecman108 liked this
alligatorcurator reblogged this from koito-yuu
tityanya reblogged this from gremewlyn
mx-tricks liked this 4verent reblogged this from koito-yuu and added:
If you’re looking for this in a ttrpg, please please take a look at Lancer. It’s a mech based tactical game, and pretty...
4verent liked this
gremewlyn reblogged this from koito-yuu
shieldfoss liked this
garmbreak1 reblogged this from koito-yuu
yutsumu liked this
koito-yuu reblogged this from prokopetz
supersharkgentlemen liked this
babydestruction liked this astralwasteland reblogged this from dwarven-beard-spores
sidney65635 liked this
thingsinspaaace liked this
dwarven-beard-spores reblogged this from prokopetz chronologicwastrel liked this
foredoomedrhythm liked this
one-in-a-maxi-million liked this
stelladog reblogged this from prokopetz
stelladog liked this wdcasey1895 reblogged this from prokopetz
cognicharias liked this
indecisivemimic liked this
we-are-knight liked this
danwhat liked this
or2dosomethingaboutit reblogged this from prokopetz
princessserena23 liked this
whatsapp-rpg-moments liked this probablyhistoricalrpgstuff reblogged this from prokopetz
calimarigod reblogged this from prokopetz
calimarigod liked this
ainwesley liked this
steveneiman liked this
whetstonefires liked this starweird03 liked this
maryellencarter liked this
theredkite reblogged this from beornwulf
prokopetz posted this
- Show more notes
